Dig Dug 2 Free Download
Dig Dug (ディグダグ, Digu Dagu) is an arcade game developed and published by Namco in Japan in 1982. It runs on Namco Galaga hardware, and was published outside. Super Nintendo (SNES) Turbo Grafx 16 Wonderswan Links # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Most Votes Highest Rated Most Popular. 25.30 KBRATE. Direct Download. ALTERNATIVE DOWNLOAD LINK: Dig Dug II.
Other platforms: Unfortunately, this game is currently available only in this version. Be patient:-) Game info: box cover Game title: Dig Dug II: Trouble in Paradise Console: Author (released): Namco (1985) Genre: Action, Platform Mode: Multiplayer Design: Music: Game manual: File size: 2367 kB Download: Game size: 25 kB Recommended emulator: From Wikipedia, the free encyclopedia: Dig Dug II, subtitled Trouble in Paradise for Bandai's American NES port, is the arcade sequel to Dig Dug, released by Namco in 1985. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy, The Tower of Druaga and Grobda. Lennox Sound Cd 101 Manual Muscle.
Unlike the first game, Dig Dug II takes place on an island with an overhead view. The goal is simple: to kill all the enemies on the round. There are two types of enemies; Pookas (the round red monsters with goggles) only have the power to kill a player by touching him, but Fygars (the dragons) have the power to kill a player either by touching him or horizontally breathing fire to burn him. In this game, Taizo Hori (the player's character) is armed with two weapons. One is the pump from the original Dig Dug, which is used to inflate enemies until they burst. The other is a jackhammer, which can be used at 'fault lines' on the map to create faults in the ground. If both ends of a system of faults reach the water, the ground surrounded by them will sink into the ocean, killing all creatures on it, including Taizo himself.
The points earned from this depend on how many enemies are killed at once. Once three pieces of land have been cut off an island, a bonus vegetable will appear somewhere on what remains of the island, which can be eaten for extra points. After the thirty-first round, the rounds will be identical to the first sixteen rounds before it. When only one, two or (on later rounds) three enemies remain on the island, the enemies will eventually head for the edge of the island and jump into the water, killing themselves and denying the player points. If the arcade operator has set this game's 'round select' DIP switch setting to 'on', the player will also have the option of starting from Round 1, 5, 10 or 15, but Rounds 2, 3, 4, 6, 7, 8, 9, 11, 12, 13 and 14 are unselectable on this screen. More details about this game can be found on.
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