Lightwave 3d 11 Serial Killer

  

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Lightwave 3d 11 Serial Killers

Medical and scientific animations frequently require the display of molecular models from PDB (Protein Data Bank) files. Until we get access to the options for Lightwave users are (which, unfortunately, inverts models on their Z axis), or an external molecular viewing software.

My viewer of choice is. PyMOL is a molecular visualization viewer, built on open-source software.

There is a subscription version, which includes support and some extra features, but for just exporting models for use in Lightwave, the pre-compiled open source version will work just fine. There are thousands (millions?) of known structures available in the, and figuring out which one to use, or which parts of it to use is a dark art unto itself. For the purpose of this tutorial, we will be making hemoglobin from the file:. Here’s mine on Sketchfab. Ok, let’s get started. Open PyMOL (if you need to install PyMOL, follow the instructions, ). Two windows will open: a viewer and a text window, with a bunch of menus and buttons.

In the command line at the bottom of the text window, type the following command fetch 4hhb PyMOL will fetch the pdb file and display a line version of the molecule. Now, type the command split_chains In the list on the right side of the viewer, you will see four new entries, corresponding to the separate parts of this structure. If you don’t want separate parts, you can skip this step, but split_chains is a very useful command, especially when you get to animating and surfacing. You can toggle the pieces on and off in the list, and each of the letters accesses a drop-down menu of choices. The letters stand for Actions, Show, Hide, Label, and Color.

You can have a play with them later, for now onward! Click the H for the “all” entry at the top of the list and choose Hide: everything. Aix 6 Jumpstart For Unix Professionals Pdf Files. The molecule will disappear.

Now click the S and choose Show: surface. And that’s what it looks like if you run a pocketful of skittles through the dryer. Seriously, the default color scheme is hard to look. If you want to save your eyes, click the C button for “all” and choose something else. A nice gray perhaps?

Aaahhh, that’s better. It doesn’t really matter what color you choose, since the model will be surfaced in Lightwave (or whatever other collection of 3D code you prefer to bang your head against.) If the model in the viewer is what you want, then you are ready to export, but let me show you a few things first. Under the “Display” menu in the text field, there is a sub-menu for “Quality”. Try each of the settings and see what it looks like.